class C_ClientRagdoll : public CBaseAnimGraph
{
public:
    bool m_bFadeOut;
    bool m_bImportant;
    GameTime_t m_flEffectTime;
    GameTime_t m_gibDespawnTime;
    int32 m_iCurrentFriction;
    int32 m_iMinFriction;
    int32 m_iMaxFriction;
    int32 m_iFrictionAnimState;
    bool m_bReleaseRagdoll;
    AttachmentHandle_t m_iEyeAttachment;
    bool m_bFadingOut;
    float32 m_flScaleEnd[10];
    GameTime_t m_flScaleTimeStart[10];
    GameTime_t m_flScaleTimeEnd[10];
};