class C_ ClientRagdoll : public CBaseAnimGraph
{
public:
bool m_ bFadeOut;
bool m_ bImportant;
GameTime_ t m_ flEffectTime;
GameTime_ t m_ gibDespawnTime;
int32 m_ iCurrentFriction;
int32 m_ iMinFriction;
int32 m_ iMaxFriction;
int32 m_ iFrictionAnimState;
bool m_ bReleaseRagdoll;
AttachmentHandle_ t m_ iEyeAttachment;
bool m_ bFadingOut;
float32 m_ flScaleEnd[10];
GameTime_ t m_ flScaleTimeStart[10];
GameTime_ t m_ flScaleTimeEnd[10];
};