// MNetworkVarNames = GameTime_ t m_ tNextDropTime
// MNetworkVarNames = bool m_ bPowerupActive
class C_ Citadel_ PickupItemSpawner : public CBaseAnimGraph
{
uint8 pad_ 0CA0[8];
public:
// MNetworkEnable
// MNetworkChangeCallback = OnNextDropTimeChanged
GameTime_ t m_ tNextDropTime;
// MNetworkEnable
// MNetworkChangeCallback = OnPowerupActiveChanged
bool m_ bPowerupActive;
};