// MNetworkExcludeByName = m_hModel
// MNetworkVarNames = ice_path_shard_model_desc_t m_ShardDesc
// MNetworkVarNames = QAngle m_qForward
// MNetworkVarNames = GameTime_t m_flStartTime
// MNetworkVarNames = GameTime_t m_flEndTime
// MNetworkVarNames = float m_flShardWidth
class C_Citadel_Ice_Path_Shard_Physics : public C_BaseModelEntity
{
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
ice_path_shard_model_desc_t m_ShardDesc;
// MNetworkEnable
QAngle m_qForward;
// MNetworkEnable
// MNetworkChangeCallback = OnStartTimeChanged
GameTime_t m_flStartTime;
// MNetworkEnable
// MNetworkChangeCallback = OnEndTimeChanged
GameTime_t m_flEndTime;
// MNetworkEnable
float32 m_flShardWidth;
};