// MNetworkExcludeByName = m_hModel
// MNetworkVarNames = ice_path_shard_model_desc_t m_ShardDesc
// MNetworkVarNames = QAngle m_qForward
// MNetworkVarNames = GameTime_t m_flStartTime
// MNetworkVarNames = GameTime_t m_flEndTime
// MNetworkVarNames = float m_flShardWidth
class C_Citadel_Ice_Path_Shard_Physics : public C_BaseModelEntity
{
public:
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    ice_path_shard_model_desc_t m_ShardDesc;
    // MNetworkEnable
    QAngle m_qForward;
    // MNetworkEnable
    // MNetworkChangeCallback = OnStartTimeChanged
    GameTime_t m_flStartTime;
    // MNetworkEnable
    // MNetworkChangeCallback = OnEndTimeChanged
    GameTime_t m_flEndTime;
    // MNetworkEnable
    float32 m_flShardWidth;
};