// MNetworkVarNames = CHandle< CCitadelBaseAbility> m_ hAbility
// MNetworkVarNames = int m_ iGravestoneState
class C_ Citadel_ GraveStone_ Blocker : public CCitadelAnimatingModelEntity
{
public:
// MNetworkEnable
CHandle<C_ CitadelBaseAbility> m_ hAbility;
// MNetworkEnable
int32 m_ iGravestoneState;
float32 m_ flLifetime;
};