// MNetworkVarNames = CUtlString m_ strDefaultSkin
// MNetworkVarNames = CUtlString m_ strFriendlySkin
// MNetworkVarNames = CUtlString m_ strEnemySkin
// MNetworkVarNames = bool m_ bIsWorld
class C_ Citadel_ DynamicProp : public C_ DynamicProp
{
uint8 pad_ 0EE0[16];
public:
// MNotSaved = !!UNKNOWN!!
int32 m_ nPlayerTeamEvent;
// MNetworkEnable
CUtlString m_ strDefaultSkin;
// MNetworkEnable
CUtlString m_ strFriendlySkin;
// MNetworkEnable
CUtlString m_ strEnemySkin;
// MNetworkEnable
bool m_ bIsWorld;
};