// MNetworkVarNames = CUtlString m_strDefaultSkin
// MNetworkVarNames = CUtlString m_strFriendlySkin
// MNetworkVarNames = CUtlString m_strEnemySkin
// MNetworkVarNames = bool m_bIsWorld
class C_Citadel_DynamicProp : public C_DynamicProp
{
    uint8 pad_0EE0[16];
public:
    // MNotSaved = !!UNKNOWN!!
    int32 m_nPlayerTeamEvent;
    // MNetworkEnable
    CUtlString m_strDefaultSkin;
    // MNetworkEnable
    CUtlString m_strFriendlySkin;
    // MNetworkEnable
    CUtlString m_strEnemySkin;
    // MNetworkEnable
    bool m_bIsWorld;
};