class C_ Citadel_ DruidPlantShield : public CCitadelAnimatingModelEntity
{
public:
bool m_ bSolid;
VectorWS m_ vStartPos;
VectorWS m_ vEndPos;
GameTime_ t m_ flStartGrowTime;
GameTime_ t m_ flEndGrowTime;
};class C_ Citadel_ DruidPlantShield : public CCitadelAnimatingModelEntity
{
public:
bool m_ bSolid;
VectorWS m_ vStartPos;
VectorWS m_ vEndPos;
GameTime_ t m_ flStartGrowTime;
GameTime_ t m_ flEndGrowTime;
};