class C_ Citadel_ DruidHealingTree : public CCitadelAnimatingModelEntity
{
uint8 pad_ 0CA8[32];
public:
CUtlString m_ strFruitModelName;
VectorWS m_ vStartPos;
VectorWS m_ vEndPos;
float32 m_ flGrowDuration;
};class C_ Citadel_ DruidHealingTree : public CCitadelAnimatingModelEntity
{
uint8 pad_ 0CA8[32];
public:
CUtlString m_ strFruitModelName;
VectorWS m_ vStartPos;
VectorWS m_ vEndPos;
float32 m_ flGrowDuration;
};