// MNetworkVarNames = float m_ flUpFactor
// MNetworkVarNames = float m_ flBounceVelocity
// MNetworkVarNames = GameTime_ t m_ tDeactivationTime
class C_ Citadel_ Bounce_ Pad : public CCitadelAnimatingModelEntity
{
public:
// MNetworkEnable
float32 m_ flUpFactor;
// MNetworkEnable
float32 m_ flBounceVelocity;
// MNetworkEnable
GameTime_ t m_ tDeactivationTime;
bool m_ bDeactivated;
float32 m_ flBarrelBounceVelocity;
float32 m_ flBarrelUpFactor;
bool m_ bSpeedOnLand;
bool m_ bHasBouncedPlayerBefore;
};