// MNetworkVarNames = C_ CitadelGameRules * m_ pGameRules
class C_ CitadelGameRulesProxy : public C_ GameRulesProxy
{
public:
// MNetworkEnable
// MNetworkTypeAlias = CCitadelGamerules*
// MNetworkPriority = 32
C_ CitadelGameRules* m_ pGameRules;
};