// MNetworkVarNames = C_CitadelGameRules * m_pGameRules
class C_CitadelGameRulesProxy : public C_GameRulesProxy
{
public:
    // MNetworkEnable
    // MNetworkTypeAlias = CCitadelGamerules*
    // MNetworkPriority = 32
    C_CitadelGameRules* m_pGameRules;
};