class C_ CitadelDruidInvisBush : public CCitadelAnimatingModelEntity
{
public:
VectorWS m_ vStartPos;
VectorWS m_ vEndPos;
GameTime_ t m_ flStartGrowTime;
GameTime_ t m_ flEndGrowTime;
};class C_ CitadelDruidInvisBush : public CCitadelAnimatingModelEntity
{
public:
VectorWS m_ vStartPos;
VectorWS m_ vEndPos;
GameTime_ t m_ flStartGrowTime;
GameTime_ t m_ flEndGrowTime;
};