// MNetworkVarNames = CHandle< C_ BaseModelEntity> m_ glowEntity
// MNetworkVarNames = bool m_ usable
// MNetworkVarNames = string_ t m_ szDisplayText
class C_ BaseButton : public C_ BaseToggle
{
public:
// MNetworkEnable
CHandle<C_ BaseModelEntity> m_ glowEntity;
// MNetworkEnable
bool m_ usable;
// MNetworkEnable
CUtlSymbolLarge m_ szDisplayText;
};