// MNetworkVarNames = float m_flValues
// MNetworkVarNames = int m_nValueCounts
// MNetworkVarNames = int m_nBucketCount
// MNetworkVarNames = float m_flInterval
// MNetworkVarNames = float m_flFinalValue
// MNetworkVarNames = TimelineCompression_t m_nCompressionType
// MNetworkVarNames = bool m_bStopped
class CTimeline : public IntervalTimer
{
public:
// MNetworkEnable
float32 m_flValues[64];
// MNetworkEnable
int32 m_nValueCounts[64];
// MNetworkEnable
int32 m_nBucketCount;
// MNetworkEnable
float32 m_flInterval;
// MNetworkEnable
float32 m_flFinalValue;
// MNetworkEnable
TimelineCompression_t m_nCompressionType;
// MNetworkEnable
bool m_bStopped;
};