// MNetworkVarNames = CModelState m_modelState
// MNetworkVarNames = bool m_bUseParentRenderBounds
// MNetworkVarNames = CUtlStringToken m_materialGroup
// MNetworkVarNames = uint8 m_nHitboxSet
class CSkeletonInstance : public CGameSceneNode
{
uint8 pad_0140[16];
public:
// MNetworkEnable
CModelState m_modelState;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
bool m_bUseParentRenderBounds;
bool m_bDisableSolidCollisionsForHierarchy;
// MNotSaved = !!UNKNOWN!!
uint8 m_bDirtyMotionType : 1;
// MNotSaved = !!UNKNOWN!!
uint8 m_bIsGeneratingLatchedParentSpaceState : 1;
private:
uint8 pad_03B3[1];
public:
// MNetworkEnable
// MNetworkChangeCallback = skeletonMaterialGroupChanged
CUtlStringToken m_materialGroup;
// MNetworkEnable
uint8 m_nHitboxSet;
private:
uint8 pad_03B9[144];
};