class CPropDataComponent : public CEntityComponent
{
uint8 pad_ 0008[8];
public:
float32 m_ flDmgModBullet;
float32 m_ flDmgModClub;
float32 m_ flDmgModExplosive;
float32 m_ flDmgModFire;
CUtlSymbolLarge m_ iszPhysicsDamageTableName;
CUtlSymbolLarge m_ iszBasePropData;
int32 m_ nInteractions;
bool m_ bSpawnMotionDisabled;
int32 m_ nDisableTakePhysicsDamageSpawnFlag;
int32 m_ nMotionDisabledSpawnFlag;
};