// MNetworkVarNames = float m_ flRangeAtCast
// MNetworkVarNames = bool m_ bArmed
// MNetworkVarNames = bool m_ bMoving
class CProjectile_ Priest_ SlideTrap_ Projectile : public C_ CitadelProjectile
{
uint8 pad_ 0AD0[20];
public:
// MNetworkEnable
float32 m_ flRangeAtCast;
private:
uint8 pad_ 0AE8[60];
public:
// MNetworkEnable
bool m_ bArmed;
// MNetworkEnable
bool m_ bMoving;
bool m_ bFinished;
private:
uint8 pad_ 0B27[1344];
};