// MNetworkVarNames = float m_flRangeAtCast
// MNetworkVarNames = bool m_bArmed
// MNetworkVarNames = bool m_bMoving
class CProjectile_Priest_SlideTrap_Projectile : public C_CitadelProjectile
{
    uint8 pad_0AD0[20];
public:
    // MNetworkEnable
    float32 m_flRangeAtCast;
private:
    uint8 pad_0AE8[60];
public:
    // MNetworkEnable
    bool m_bArmed;
    // MNetworkEnable
    bool m_bMoving;
    bool m_bFinished;
private:
    uint8 pad_0B27[1344];
};