// MNetworkVarNames = float32 m_flFallVelocity
class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices
{
public:
float32 m_flStepSoundTime;
// MNetworkEnable
// MNetworkMinValue = -4096.000000
// MNetworkMaxValue = 4096.000000
// MNetworkEncodeFlags = 4
// MNetworkBitCount = 17
float32 m_flFallVelocity;
// MNotSaved = !!UNKNOWN!!
Vector m_groundNormal;
float32 m_flSurfaceFriction;
// MNotSaved = !!UNKNOWN!!
CUtlStringToken m_surfaceProps;
private:
uint8 pad_025C[12];
public:
int32 m_nStepside;
};