// MNetworkVarNames = float32 m_flFallVelocity
class CPlayer_MovementServices_Humanoid : public CPlayer_MovementServices
{
public:
    float32 m_flStepSoundTime;
    // MNetworkEnable
    // MNetworkMinValue = -4096.000000
    // MNetworkMaxValue = 4096.000000
    // MNetworkEncodeFlags = 4
    // MNetworkBitCount = 17
    float32 m_flFallVelocity;
    // MNotSaved = !!UNKNOWN!!
    Vector m_groundNormal;
    float32 m_flSurfaceFriction;
    // MNotSaved = !!UNKNOWN!!
    CUtlStringToken m_surfaceProps;
private:
    uint8 pad_025C[12];
public:
    int32 m_nStepside;
};