// MNetworkVarNames = GameTime_ t m_ tCooldownStartTime
// MNetworkVarNames = GameTime_ t m_ tCooldownEndTime
// MNetworkVarNames = bool m_ bIsHelperAvailableNet
class CNPC_ FamiliarHelper : public C_ AI_ CitadelNPC
{
public:
// MNetworkEnable
GameTime_ t m_ tCooldownStartTime;
// MNetworkEnable
GameTime_ t m_ tCooldownEndTime;
// MNetworkEnable
bool m_ bIsHelperAvailableNet;
};