// MNetworkVarNames = int32 m_iGlowType
// MNetworkVarNames = int32 m_iGlowTeam
// MNetworkVarNames = int32 m_nGlowRange
// MNetworkVarNames = int32 m_nGlowRangeMin
// MNetworkVarNames = Color m_glowColorOverride
// MNetworkVarNames = bool m_bFlashing
// MNetworkVarNames = float m_flGlowTime
// MNetworkVarNames = float m_flGlowStartTime
class CGlowProperty
{
    void* __vftable;
public:
    // MNotSaved = !!UNKNOWN!!
    Vector m_fGlowColor;
private:
    uint8 pad_0014[28];
public:
    // MNetworkEnable
    // MNetworkChangeCallback = OnGlowTypeChanged
    int32 m_iGlowType;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    int32 m_iGlowTeam;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    int32 m_nGlowRange;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    int32 m_nGlowRangeMin;
    // MNetworkEnable
    // MNetworkChangeCallback = OnGlowColorChanged
    // MNotSaved = !!UNKNOWN!!
    Color m_glowColorOverride;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    bool m_bFlashing;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_flGlowTime;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_flGlowStartTime;
    // MNotSaved = !!UNKNOWN!!
    bool m_bGlowing;
};