// MVDataRoot
// MVDataOverlayType = 1
// MVDataAssociatedFile = scripts/explosion_types.vdata
class CExplosionTypeData
{
public:
CSoundEventName m_SoundName;
CResourceNameTyped<CWeakHandle<InfoForResourceTypeIParticleSystemDefinition>> m_ParticleEffect;
// MPropertyDescription = Whether this explosion relates to fire
bool m_bIsIncindiary;
// MPropertyDescription = Whether this explosion has explosive forces
bool m_bHasForces;
// MPropertyDescription = Decal to use when this explosion occurs
CGlobalSymbol m_DecalType;
};
KV3 Class Defaults
{
m_SoundName = soundevent:""
m_ParticleEffect = resource_name:""
m_bIsIncindiary = false
m_bHasForces = false
m_DecalType = "Scorch"
}