class CClientAlphaProperty : public IClientAlphaProperty
{
    uint8 pad_0008[8];
public:
    uint16 m_nDistFadeStart;
    uint16 m_nDistFadeEnd;
    uint16 m_nDesyncOffset : 14;
    uint16 m_bAlphaOverride : 1;
    uint16 m_bShadowAlphaOverride : 1;
    uint16 m_nRenderMode : 3;
    uint16 m_nRenderFX : 5;
    uint8 m_nAlpha;
    float32 m_flFadeScale;
    GameTime_t m_flRenderFxStartTime;
    float32 m_flRenderFxDuration;
private:
    uint8 pad_0024[8];
};