class CClientAlphaProperty : public IClientAlphaProperty
{
uint8 pad_ 0008[8];
public:
uint16 m_ nDistFadeStart;
uint16 m_ nDistFadeEnd;
uint16 m_ nDesyncOffset : 14;
uint16 m_ bAlphaOverride : 1;
uint16 m_ bShadowAlphaOverride : 1;
uint16 m_ nRenderMode : 3;
uint16 m_ nRenderFX : 5;
uint8 m_ nAlpha;
float32 m_ flFadeScale;
GameTime_ t m_ flRenderFxStartTime;
float32 m_ flRenderFxDuration;
private:
uint8 pad_ 0024[8];
};