// MNetworkVarNames = GameTime_ t m_ tActiveEndTime
class CCitadel_ Werewolf_ UnloadGun2 : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[4];
public:
// MNetworkEnable
GameTime_ t m_ tActiveEndTime;
private:
uint8 pad_ 0FE0[232];
};// MNetworkVarNames = GameTime_ t m_ tActiveEndTime
class CCitadel_ Werewolf_ UnloadGun2 : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[4];
public:
// MNetworkEnable
GameTime_ t m_ tActiveEndTime;
private:
uint8 pad_ 0FE0[232];
};