// MNetworkVarNames = GameTime_t m_tActiveEndTime
class CCitadel_Werewolf_UnloadGun2 : public C_CitadelBaseAbility
{
    uint8 pad_0FD8[4];
public:
    // MNetworkEnable
    GameTime_t m_tActiveEndTime;
private:
    uint8 pad_0FE0[232];
};