// MNetworkVarNames = bool m_bIsTransformed
// MNetworkVarNames = GameTime_t m_flWerewolfStartTime
class CCitadel_Werewolf_Transformation : public C_CitadelBaseAbility
{
uint8 pad_0FD8[1232];
public:
// MNetworkEnable
bool m_bIsTransformed;
bool m_bIsTransformingBack;
GameTime_t m_tLastRegenComponentThinkTime;
private:
uint8 pad_14B0[4];
public:
GameTime_t m_tForceTransformTime;
// MNetworkEnable
GameTime_t m_flWerewolfStartTime;
CCitadelModifier* m_pWerewolfModifier;
private:
uint8 pad_14C8[24];
};