// MNetworkVarNames = int m_ nKillsEarned
class CCitadel_ WeaponUpgrade_ GlassCannon : public CCitadel_ Item
{
public:
// MNetworkEnable
int32 m_ nKillsEarned;
private:
uint8 pad_ 0FDC[224];
};// MNetworkVarNames = int m_ nKillsEarned
class CCitadel_ WeaponUpgrade_ GlassCannon : public CCitadel_ Item
{
public:
// MNetworkEnable
int32 m_ nKillsEarned;
private:
uint8 pad_ 0FDC[224];
};