// MNetworkVarNames = GameTime_ t m_ nFastFireEndTime
class CCitadel_ WeaponUpgrade_ BurstFire : public CCitadel_ Item
{
public:
// MNetworkEnable
GameTime_ t m_ nFastFireEndTime;
private:
uint8 pad_ 0FDC[112];
};// MNetworkVarNames = GameTime_ t m_ nFastFireEndTime
class CCitadel_ WeaponUpgrade_ BurstFire : public CCitadel_ Item
{
public:
// MNetworkEnable
GameTime_ t m_ nFastFireEndTime;
private:
uint8 pad_ 0FDC[112];
};