class CCitadel_ Modifier_ Upgrade_ SpellslingerHeadshots_ Debuff : public CCitadelModifier
{
public:
GameTime_ t m_ tLastHeadshot;
private:
uint8 pad_ 00C4[224];
};class CCitadel_ Modifier_ Upgrade_ SpellslingerHeadshots_ Debuff : public CCitadelModifier
{
public:
GameTime_ t m_ tLastHeadshot;
private:
uint8 pad_ 00C4[224];
};