class CCitadel_ Modifier_ SmokeGrenade : public CCitadelModifier
{
public:
CHandle<C_ Citadel_ SmokeGrenade_ Blocker> m_ hBlocker;
CHandle<CPointModifierThinker> m_ hFriendlyAura;
CHandle<CPointModifierThinker> m_ hEnemyAura;
ParticleIndex_ t m_ nParticleIndex;
GameTime_ t m_ flStartTime;
private:
uint8 pad_ 00D4[340];
public:
Vector m_ vOrigin;
};