class CCitadel_ Modifier_ RestorativeGoo : public CCitadelModifier
{
public:
GameTime_ t m_ flEarliestBreakoutTime;
float32 m_ flTotalPendingHeal;
private:
uint8 pad_ 00C8[1456];
public:
CHandle<C_ Citadel_ RestorativeGooCube> m_ hGooCube;
float32 m_ flBreakoutPercentage;
private:
uint8 pad_ 0680[24];
};