class CCitadel_ Modifier_ Out_ Of_ Combat_ Health_ Regen : public CCitadelModifier
{
uint8 pad_ 00C0[224];
public:
GameTime_ t m_ LastDamageTaken;
};class CCitadel_ Modifier_ Out_ Of_ Combat_ Health_ Regen : public CCitadelModifier
{
uint8 pad_ 00C0[224];
public:
GameTime_ t m_ LastDamageTaken;
};