class CCitadel_ Modifier_ MysticShot : public CCitadel_ Modifier_ BaseBulletPreRollProc
{
uint8 pad_ 01F8[224];
public:
ShotID_ t m_ BuffedShotId;
};class CCitadel_ Modifier_ MysticShot : public CCitadel_ Modifier_ BaseBulletPreRollProc
{
uint8 pad_ 01F8[224];
public:
ShotID_ t m_ BuffedShotId;
};