class CCitadel_ Modifier_ LockDown_ Debuff : public CCitadelModifier
{
uint8 pad_ 00C0[560];
public:
Vector m_ vEscapeTarget;
};class CCitadel_ Modifier_ LockDown_ Debuff : public CCitadelModifier
{
uint8 pad_ 00C0[560];
public:
Vector m_ vEscapeTarget;
};