class CCitadel_ Modifier_ Invis : public CCitadelModifier
{
uint8 pad_ 00C0[784];
public:
bool m_ bInvis;
GameTime_ t m_ flStartInvisTime;
bool m_ bFullyInvis;
GameTime_ t m_ flLastDamageTaken;
GameTime_ t m_ flLastSpotted;
ParticleIndex_ t m_ nDetectionRangeRing;
ParticleIndex_ t m_ nFullInvisEffect;
};