class CCitadel_ Modifier_ ChargeDragEnemy : public CCitadelModifier
{
public:
QAngle m_ qRelativeOffset;
float32 m_ flRelativeDist;
float32 m_ flMaxDist;
Vector m_ vecOffsetDir;
Vector m_ vecStartPosition;
};class CCitadel_ Modifier_ ChargeDragEnemy : public CCitadelModifier
{
public:
QAngle m_ qRelativeOffset;
float32 m_ flRelativeDist;
float32 m_ flMaxDist;
Vector m_ vecOffsetDir;
Vector m_ vecStartPosition;
};