class CCitadel_ Modifier_ BulletFlurry : public CCitadelModifier
{
uint8 pad_ 00C0[224];
public:
ParticleIndex_ t m_ nEffectId;
GameTime_ t m_ flNextSequenceChange;
int32 m_ nCurrentPose;
};class CCitadel_ Modifier_ BulletFlurry : public CCitadelModifier
{
uint8 pad_ 00C0[224];
public:
ParticleIndex_ t m_ nEffectId;
GameTime_ t m_ flNextSequenceChange;
int32 m_ nCurrentPose;
};