// MNetworkVarNames = CHandle< CCitadelBaseAbility> m_ hAbility
// MNetworkVarNames = bool m_ bFloating
class CCitadel_ MobileResupply : public CCitadelAnimatingModelEntity
{
public:
// MNetworkEnable
CHandle<C_ CitadelBaseAbility> m_ hAbility;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
bool m_ bFloating;
};