// MNetworkVarNames = CHandle< CCitadelBaseAbility> m_hAbility
// MNetworkVarNames = bool m_bFloating
class CCitadel_MobileResupply : public CCitadelAnimatingModelEntity
{
public:
    // MNetworkEnable
    CHandle<C_CitadelBaseAbility> m_hAbility;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    bool m_bFloating;
};