class CCitadel_ Gunslinger_ DemonMark : public C_ CitadelBaseAbility
{
public:
GameTime_ t m_ flNextSearchTime;
private:
uint8 pad_ 0FDC[448];
};class CCitadel_ Gunslinger_ DemonMark : public C_ CitadelBaseAbility
{
public:
GameTime_ t m_ flNextSearchTime;
private:
uint8 pad_ 0FDC[448];
};