// MNetworkVarNames = GameTime_ t m_ tLeapStartTime
class CCitadel_ Ability_ Werewolf_ MaulingLeap : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[4];
public:
// MNetworkEnable
GameTime_ t m_ tLeapStartTime;
private:
uint8 pad_ 0FE0[792];
};