// MNetworkVarNames = bool m_bWillLeapOff
// MNetworkVarNames = bool m_bIsLeaping
// MNetworkVarNames = GameTime_t m_tLeapStartTime
// MNetworkVarNames = GameTime_t m_tLeapOffTime
class CCitadel_Ability_Werewolf_Leap : public C_CitadelBaseAbility
{
public:
    // MNetworkEnable
    bool m_bWillLeapOff;
    // MNetworkEnable
    bool m_bIsLeaping;
    // MNetworkEnable
    GameTime_t m_tLeapStartTime;
    // MNetworkEnable
    GameTime_t m_tLeapOffTime;
    VectorWS m_vLaunchPosition;
    VectorWS m_vLaunchVelocity;
    QAngle m_qLaunchAngle;
private:
    uint8 pad_1008[2248];
};