// MNetworkVarNames = bool m_bIsLeaping
// MNetworkVarNames = GameTime_t m_tLeapStartTime
// MNetworkVarNames = GameTime_t m_tLeapOffTime
class CCitadel_Ability_Werewolf_KickFlip : public C_CitadelBaseAbility
{
public:
    // MNetworkEnable
    bool m_bIsLeaping;
    // MNetworkEnable
    GameTime_t m_tLeapStartTime;
    // MNetworkEnable
    GameTime_t m_tLeapOffTime;
private:
    uint8 pad_0FE4[2240];
};