// MNetworkVarNames = bool m_ bFloating
class CCitadel_ Ability_ VampireBat_ StealLife : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[1272];
public:
// MNetworkEnable
bool m_ bFloating;
private:
uint8 pad_ 14D1[560];
};// MNetworkVarNames = bool m_ bFloating
class CCitadel_ Ability_ VampireBat_ StealLife : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[1272];
public:
// MNetworkEnable
bool m_ bFloating;
private:
uint8 pad_ 14D1[560];
};