// MNetworkVarNames = int m_iBonusBats
// MNetworkVarNames = int m_iBatCountOnCast
// MNetworkVarNames = float m_flChannelTime
// MNetworkVarNames = bool m_bPauseChannel
// MNetworkVarNames = float m_flLastRemainingChannelTime
class CCitadel_Ability_VampireBat_BatSwarm : public C_CitadelBaseAbility
{
public:
// MNetworkEnable
int32 m_iBonusBats;
// MNetworkEnable
int32 m_iBatCountOnCast;
// MNetworkEnable
float32 m_flChannelTime;
// MNetworkEnable
bool m_bPauseChannel;
// MNetworkEnable
float32 m_flLastRemainingChannelTime;
private:
uint8 pad_0FEC[8];
public:
GameTime_t m_flNextBatTime;
private:
uint8 pad_0FF8[2360];
};