// MNetworkVarNames = int m_ iRemainingCasts
// MNetworkVarNames = bool m_ bIsBlinking
// MNetworkVarNames = GameTime_ t m_ RecastEndTime
// MNetworkVarNames = GameTime_ t m_ BlinkEndTime
class CCitadel_ Ability_ VampireBat_ BatBlink : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[680];
public:
// MNetworkEnable
int32 m_ iRemainingCasts;
// MNetworkEnable
bool m_ bIsBlinking;
// MNetworkEnable
GameTime_ t m_ RecastEndTime;
// MNetworkEnable
GameTime_ t m_ BlinkEndTime;
private:
uint8 pad_ 1290[72];
};