// MNetworkVarNames = GameTime_t m_vecNextExplosionTime
// MNetworkVarNames = Vector m_vecNextExplosionLocation
class CCitadel_Ability_Unicorn_LuminousStrike : public C_CitadelBaseAbility
{
public:
GameTime_t m_flLastStackChangeTime;
int32 m_nLastStackCount;
private:
uint8 pad_0FE0[24];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
C_NetworkUtlVectorBase<GameTime_t> m_vecNextExplosionTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
C_NetworkUtlVectorBase<Vector> m_vecNextExplosionLocation;
int32 m_nStackCount;
bool m_bPendingStackUpdate;
private:
uint8 pad_102D[784];
};