// MNetworkVarNames = float m_ flFloat
// MNetworkVarNames = int m_ nLightningStrikesRemaining
class CCitadel_ Ability_ StormCloud : public C_ CitadelBaseAbility
{
public:
ParticleIndex_ t m_ nTargetingParticleIndex;
private:
uint8 pad_ 0FDC[788];
public:
// MNetworkEnable
float32 m_ flFloat;
// MNetworkEnable
int32 m_ nLightningStrikesRemaining;
private:
uint8 pad_ 12F8[8];
};