// MNetworkVarNames = float m_flFloat
// MNetworkVarNames = int m_nLightningStrikesRemaining
class CCitadel_Ability_StormCloud : public C_CitadelBaseAbility
{
public:
    ParticleIndex_t m_nTargetingParticleIndex;
private:
    uint8 pad_0FDC[788];
public:
    // MNetworkEnable
    float32 m_flFloat;
    // MNetworkEnable
    int32 m_nLightningStrikesRemaining;
private:
    uint8 pad_12F8[8];
};