class CCitadel_ Ability_ Shakedown_ Target : public C_ CitadelBaseAbility
{
public:
CHandle<CCitadel_ Ability_ Yakuza_ Shakedown> m_ hShadowdownAbility;
Vector m_ AimPos;
private:
uint8 pad_ 0FE8[336];
};class CCitadel_ Ability_ Shakedown_ Target : public C_ CitadelBaseAbility
{
public:
CHandle<CCitadel_ Ability_ Yakuza_ Shakedown> m_ hShadowdownAbility;
Vector m_ AimPos;
private:
uint8 pad_ 0FE8[336];
};