class CCitadel_ Ability_ SettingSun : public C_ CitadelBaseAbility
{
public:
CUtlVector<ParticleIndex_ t> m_ TargetPreviews;
private:
uint8 pad_ 0FF0[232];
public:
bool m_ bWasSelected;
};class CCitadel_ Ability_ SettingSun : public C_ CitadelBaseAbility
{
public:
CUtlVector<ParticleIndex_ t> m_ TargetPreviews;
private:
uint8 pad_ 0FF0[232];
public:
bool m_ bWasSelected;
};