// MNetworkVarNames = CCitadelAutoScaledTime m_ flBarrageEndTime
class CCitadel_ Ability_ RocketBarrage : public C_ CitadelBaseAbility
{
public:
// MNetworkEnable
CCitadelAutoScaledTime m_ flBarrageEndTime;
private:
uint8 pad_ 0FF0[1008];
public:
float32 m_ flCurrentTimeScale;
Vector m_ vecAimPos;
Vector m_ vecAimVel;
GameTime_ t m_ flLastUpdateTime;
private:
uint8 pad_ 1400[24];
};