// MNetworkVarNames = float m_ flBlastedCurrentDuration
class CCitadel_ Ability_ PunkGoat_ Blasted : public C_ CitadelBaseAbility
{
public:
bool m_ bHUDElementVisible;
private:
uint8 pad_ 0FDC[16];
public:
// MNetworkEnable
float32 m_ flBlastedCurrentDuration;
private:
uint8 pad_ 0FF0[1456];
};