class CCitadel_ Ability_ Priest_ WeaponSwap : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[1016];
public:
CHandle<C_ CitadelBaseAbility> m_ hOriginalGun;
};class CCitadel_ Ability_ Priest_ WeaponSwap : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[1016];
public:
CHandle<C_ CitadelBaseAbility> m_ hOriginalGun;
};