// MNetworkVarNames = float m_ flMaxStacksBonusDamage
class CCitadel_ Ability_ Priest_ StackingDefense : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[4];
public:
// MNetworkEnable
float32 m_ flMaxStacksBonusDamage;
private:
uint8 pad_ 0FE0[336];
};