class CCitadel_ Ability_ Priest_ Flashbang : public C_ CitadelBaseAbility
{
public:
ShotID_ t m_ tInitialShotID;
VectorWS m_ vLaunchPosition;
QAngle m_ qLaunchAngle;
private:
uint8 pad_ 0FF4[784];
};class CCitadel_ Ability_ Priest_ Flashbang : public C_ CitadelBaseAbility
{
public:
ShotID_ t m_ tInitialShotID;
VectorWS m_ vLaunchPosition;
QAngle m_ qLaunchAngle;
private:
uint8 pad_ 0FF4[784];
};